
Actually, both aspects of the game are arguably brought to the forefront during a scene in which DARPA Chief Donald Anderson, one of the hostages you’re tasked with saving during your infiltration mission, starts to violently convulse from an apparent heart attack. Much like how Metal Gear Solid’s weirdness is slowly introduced to the player, the game’s horror elements are not made immediately apparent. Where Metal Gear Solid got truly weird, though, are the moments in which Kojima and crew dipped their toes into the horror genre. Metal Gear Solid lured us in with a familiar action movie-like premise – even the game’s commercials greatly simplified the game’s premise – before smothering us with an incredibly deep video game story delivered through revolutionary means. What begins as the largely simple tale of a spy who has to infiltrate a military base that has been overrun by terrorists becomes a careful philosophical observation of war, humanity, and science. Yet, as cohesive as Metal Gear Solid’s story was and as familiar as its cinematic storytelling may have been, it remains one of the PlayStation’s most surprising and downright weird narrative experiences. Meanwhile, many of Metal Gear Solid’s cutscenes were either told through the in-game engine or were woven into the title’s stealth gameplay in such a way that made the whole thing feel cohesive. Playing M etal Gear Solid made you realize that games could finally be “just like the movies.” Commercials for other PlayStation games had teased such an accomplishment, but they often separated the cinematic from the interactive. It has been described as the first modern video game, and at the very least, Metal Gear Solid’s incredible cutscenes proved that games were finally capable of providing the kind of cinematic storytelling experience that had turned movies into the benchmark of visual storytelling.


Even if they were, there was very little that could prepare them for what Metal Gear Solid was.
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The point is that the PlayStation appealed to a broader demographic of players who almost certainly weren’t aware of the Metal Gear series and weren’t inherently interested in the game based on the fact that it was a sequel.
